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101. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Weaselior wrote: your system is idiotic, overcomplicated, and once again you seem to be entirely unaware that there are other things now that give percentage cost reduction so "oh well teams give 7.5% reduction and a pos gives 2% reduction and...
- by LHA Tarawa - at 2014.05.08 14:40:00
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102. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Gypsio III wrote: Apologies for asking questions that I presume are answered somewhere within. Are the following statements correct? 1. All BPOs that currently have ML 10 and/or PL 10 will be "perfect" under the current plans? 2. BPOs that hav...
- by LHA Tarawa - at 2014.05.08 12:16:00
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103. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Kenneth Feld wrote: 25 pages ago, i was against the 0-10 ME system Now that I have read some of the alternatives, I am very much in favor of the 0-10 system. The alternatives suggested here, seem to be as complicated as what we have now. Be...
- by LHA Tarawa - at 2014.05.08 12:07:00
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104. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
DK Anaroth wrote: Actually the design is actually pretty good. Percentage reductions are much easier to understand than efficiency levels and even waste materials and will simplify the UI. Except you are ignoring all those BPOs that need ...
- by LHA Tarawa - at 2014.05.08 11:55:00
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105. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Rollaz wrote: CCP.... I've read the blog, I've read all the posts from the devs reply's... I'm so pissed right now, just thinking about this. I've spent nearly my entire time in Eve, making isk and converting into highly researched BPO's, it...
- by LHA Tarawa - at 2014.05.08 04:10:00
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106. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Quintessen wrote: @Tarawa: Putting on my usability hat, what you're proposing isn't really simpler. It may feel that way to you, but the proposed 10-point system uses an existing system that players will already be aware of. It reinforces the ...
- by LHA Tarawa - at 2014.05.08 04:00:00
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107. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Darin Vanar wrote: I like this a lot. Thanks. I doubt it will happen, because it would take a lot of crow eating... but I think it is SOOOOOOO much better than the proposed design... which should be on test server in a week... which is no...
- by LHA Tarawa - at 2014.05.08 03:39:00
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108. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
The "minimum" implimentation above offers all whole % that are higher than current, upto perfect, EVEN IF, those do not actually effect waste (an item that needs 16 of something has 2 waste, so the only actual effecting % are ME 7 (drops waste fro...
- by LHA Tarawa - at 2014.05.08 03:23:00
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109. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sigras wrote: That ought to work... you essentially end up with a 2 decimal float with this work around... That said, Im not sure I would limit people to only researching for an amount of time that effects the BP unless you're going to allow t...
- by LHA Tarawa - at 2014.05.08 01:36:00
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110. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Shoogie wrote: Tarawa, I really like the idea of hiding the ME level behind the UI and only showing the actual waste. However, we do need to be able to research some blueprints past "perfect" because there are other ways to reduce mineral requ...
- by LHA Tarawa - at 2014.05.08 01:16:00
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111. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
New and improved design, fleshing it out. For Kronos: Trash all the work they've done because 1) Makes every ME 10+ BPO perfect. 2) Emo-rage of new players that will have to research 4-5x as long to get sun 1% waste. Replace with a more granular...
- by LHA Tarawa - at 2014.05.08 01:09:00
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112. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sigras wrote: This would be a reasonable change ... if the entire BPO system wasnt based around int levels and whole numbers. What you're proposing is more than just dropping and adding a column from a table in the database. This would require...
- by LHA Tarawa - at 2014.05.07 21:44:00
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113. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Querns wrote: I dunno, that looks like an awful lot of math. Let's just do ME 0 to ME 10. That is much nicer. It is a lot of math, because it serves two purposes. Let's break them down. 1) Show actual waste rather than hypothetical. The ...
- by LHA Tarawa - at 2014.05.07 21:20:00
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114. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Masayo Gowa wrote: Sigras wrote: This is not a good idea... assuming that you also increase the max runs on all T1 BPCs as well, you're going to increase the time it takes to get a max run BPC, and therefore increase the cost inf invention. ...
- by LHA Tarawa - at 2014.05.07 20:22:00
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115. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Sigras wrote: Masayo Gowa wrote: Steve Ronuken wrote: Increasing Max run on T2 BPOs, increases the output from invention, because the number is used in the formula to calculate output runs. Invention Output Runs = MIN(MAX(ROUND_DOWN( (...
- by LHA Tarawa - at 2014.05.07 20:14:00
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116. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sigras wrote: Oh, I agree, Instead of 10 steps of 1% each it should be 100 steps of 0.1% each It would still not be great because everyone above level 20 would either get rounded up or get the shaft, but it would at least be something That an...
- by LHA Tarawa - at 2014.05.07 20:06:00
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117. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Shoogie wrote: Nobody has yet been able to explain anything about the new system which is better than the old system. The math is easier and it is more intuitive? No it is not. There was no math before and there still won't be in the future. ...
- by LHA Tarawa - at 2014.05.07 17:27:00
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118. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Aryth wrote: This is chess not checkers. You need to think more moves ahead. Except that the EULA says that you will not play chess against CCP (exploits). By agreeing to not exploit rules in exchange for permission to access their servers...
- by LHA Tarawa - at 2014.05.07 17:20:00
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119. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Vaerah Vahrokha wrote: Please elaborate about how selling a ME100 BPC is "legit" but selling a ME300 BPC is a scam. If the extra ME has no effect on actual input, but you are charging more for the BPC, taking advantage of the fools that do ...
- by LHA Tarawa - at 2014.05.07 17:15:00
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120. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Weaselior wrote: LHA Tarawa wrote: They should have simply change ME from int to float, and then handled the conversion in the UI. (9% - 0.11 ME, 8% = 0.25 ME, etc). as a reminder this is an idiotic idea that increases complexity and cau...
- by LHA Tarawa - at 2014.05.07 17:09:00
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